![]() Originally, RO2 Elements mimicked that of RO in that monsters were attributed elements similarly to RO Elements (water, earth, fire, wind, poison, saint, dark, psychokinesis, and death). ![]() Monsters have only a defending element, but can inflict elemental attacks using skills.Ĭolumn is based on the attacking element and row is based on the defending element. A player's defending element is always Level 1. Players have both an attacking and defending element, which are both naturally Neutral, but can be changed by equipping certain weapons and armor, using certain skills or items, or compounding certain cards. ![]() Attacking elements are not separated into levels. Defending elements are separated into four levels the resistances and weaknesses of a defending element are amplified relative to its level. In RO, Elements can be grouped into two types: attacking and defending. Undead elemental players and monsters are also not affected by the knockback from the Fire Wall skill and are immune to Frozen and Stone statuses and the Provoke skill. Undead - Undead elemental players and monsters can be damaged using the skills Heal, Turn Undead, Resurrection, Sanctuary, Magnus Exorcismus, and High Heal.Ghost - Ghost is only weak to the Ghost element.Cursed Water temporarily enchants weapons with the Shadow Property. Shadow is the opposite of Holy, and does the most damage against it. Shadow - not to be confused with the Demon and Undead types.Sacramenti and Royal Guard's Piety skill. Weapons can be temporarily enchanted with the Holy property using the Priest's Aspersio skill, while armors can be blessed with B.S. Holy - The Holy element is weak against the Shadow element, and does extra damage against the Shadow element.The Assassin skill Enchant Poison can change a weapon's element to poison. Poison - Poison Property should not be confused with the Status Effect.Weapons can be forged with the Wind property using a Rough Wind. Wind - Wind is weak to Earth, and does extra damage to the Water property.Weapons can be forged with the Fire property using a Flame Heart. Water does the most damage to Fire property monsters/armor. Fire - Fire is the opposite of Earth, and does the most damage against it.Weapons can be forged with an Earth property using a Great Nature. Earth - Earth is damaged most by the Fire property, and does the most damage to the Wind property.Weapons can be forged with the Water property using a Mystic Frozen. Water does the most damage to Fire property monsters/armors, and is weakest to the Wind property. Water - Opposite of the Wind property.All weapons, unless specified, are of the Neutral property. Neutral has no elemental weakness, but the Ghost property is not as effective against it as the rest. A large portion of skills/monsters are Neutral property. Such attacks are referred to as being non-elemental. Some attacks, such as the melee attacks of monsters, have no element and are completely unaffected by elemental modifiers. There is no limit to number of teams who can be "Match Point Eligible".In RO, there are ten different Elements.After the winner is declared, 2nd-20th are ranked by total Finals points.The first team to win a match after they are "Match Point Eligible" is declared the winner.Once a Team reaches the minimum total points of 50 in the Finals, The next match becomes "Match Point Eligible" for that team.The ten teamsĪdvancing from the winners bracket will be seeded by their placement from the the winners bracket and will start the Finals with Advance Starting Points. ![]() In the Finals for the 2022 championship, the twenty remaining teams will compete using the Match Point format. See Bracket Stage tab for brackets and match results ![]() The remaining teams from this round are eliminated from the championship.
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